Sanityzer
Video Game Audio
Composition | SFX | VA Audio | Implementation
Specialized for the 18+ Adult Game Industry
Demo Reels
Current and Past Projects
Vae Victis – Khan (18+) (2021 - Ongoing)
Role: Audio Lead
OST of over 80 tracks (so far!).Leading the entire audio production, including sound design, music composition, and implementation using Renpy.Developing a huge OST, enhancing the immersive experience of the Visual Novel environment.
Her Last Piece (18+) (2024 - Ongoing)
Role: Audio Lead
Directed the entire audio process for this narrative-driven game, including sound design, voiceover editing, and original music composition.Designed detailed soundscapes to heighten emotional moments and support the story’s progression.Collaborated with voice actors to ensure high-quality dialogue recordings, handling all aspects of voice editing and mastering.
Boring Movies (2024)
Role: Sound Designer & Composer
Designed quirky, engaging sound effects that fit the playful tone of the game.Composed an energetic, thematic score to drive player interaction during key gameplay moments.Worked closely with the development team to ensure OST was relevant with game themes.
Train Your Minibot (2022)
Role: Composer
Composed an energetic, playful soundtrack to match the fun and charming gameplay.
Spire of Slime (18+) (2023 - Ongoing)
Role: Audio Lead
Created a rich sonic landscape with custom sound effects and atmospheric audio to match the dark, cavernous setting.Composed adaptive music that evolves with in-game actions and triggers, ensuring a seamless transition between game states.Implementing sound effects and music using Wwise and Godot to achieve highly responsive and optimized audio performance.
Audio Lead Services
Sound Design: Custom sound effects, environmental soundscapes, weapons, and character sounds.Music Composition: Original compositions, dynamic/adaptive music, and thematic scores.Audio Implementation: Wwise integration, dynamic audio systems, and cross-platform optimization.Voiceover: Dialogue direction, voice editing (declipping, de-essing), and in-game implementation.Mixing & Mastering: In-game audio mixing and mastering for all platforms (PC, console, mobile).Consultation & Leadership: Audio strategy, pipeline development, and team leadership/mentoring.Interactive Audio Systems: Procedural audio generation and interactive music systems.Post-Production & QA: Audio debugging and quality assurance for consistent final results.
Testimonials
Vae Victis – Khan (18+) (2021 - Ongoing)
Role: Audio Lead
D22:
"Working with Sanitryzer was a game-changer for my game. His expertise in sound design and passion for music composition elevated my game to a new level.He has an incredible ability to understand the different fantasy cultures and unique characters in the game and then create unique themes that perfectly match and even elaborate on the emotional tone of my narrative.Sanityzer was not only responsive and professional throughout the process but also brought creative ideas that enhanced my vision, and in some cases his music even made me understand some characters better.I highly recommend him to anyone looking for a talented audio lead who truly understands the intricacies of game audio."
Boring Movies (2024)
Role: Sound Designer & Composer
Train Your Minibot (2022)
Role: Composer
SkyTech6 of Fishagon LLC:"I had the pleasure of hiring Sanityzer for two of my games, Train Your Minibot and Boring Movies, and their work exceeded all expectations.They perfectly captured the unique feel of each game, creating soundtracks that not only enhanced the gameplay but also brought an extra layer of depth to the overall experience. Their ability to understand my vision and translate it into music was truly impressive.Working with Sanityzer was a seamless, enjoyable and fun process, and I highly recommend them for any game project looking for an exceptional soundtrack."
Spire of Slime (18+) (2023 - Ongoing)
Role: Audio Lead
Houtamelo:"Sanityzer has been an invaluable asset to our team throughout our current project, in which he has been producing high quality audio in a timely manner.One of Sanityzer’s standout strengths is his motivation and independence, he was able to quickly grasp Godot and our Version-Control-System's concepts, which ensured his seamless integration into our workflows.His knowledge of Wwise has proven to be crucial for implementing audio with precision. Despite the project still being in development, he has already ensured that our audio systems are running smoothly and dynamically adapt to the player's actions in real-time.We're looking forward to continuing this collaboration and can't wait to see how the final audio experience will come together."*
Her Last Piece (18+) (2024 - Ongoing)
Role: Audio Lead
AuxiliaryOut of SpiceMerchantGames:Earnest, communicative, and kind, Sanityzer is exactly the kind of person you want to work with. Rarely do you find someone who wants to learn; rarer still is it to find someone who wants to give.Those two qualities alone make him a great candidate for any project! Working with Sanityzer is not just a professional experience but a pleasure.
Bonus Projects
Final Fantasy IX Remake (Fan Project, 2022 – 2024)
Role: Lead ComposerLeading the re-imagining of the original score, blending nostalgia with modern orchestration techniques to bring new life to the beloved FFIX soundtrack.Collaborating with a large team of developers, ensuring the music maintains the emotional depth and epic feel of the original game while enhancing it for today’s audience.INAT Mentorship Project (2024 – Ongoing)
Role: Lead Mentor for Composers & Sound DesignersMentoring a group of emerging composers and sound designers, providing guidance on composition, sound design techniques, and industry practices.Leading workshops on Wwise and game audio implementation, helping new talent develop essential technical skills.Overseeing audio direction for multiple smaller game projects within the INAT community, offering creative feedback and support throughout the process.
About Me
Sanityzer - Composer | Sound Designer | Implementer for Video Games
I'm an experienced Audio Lead with over six years in the game audio industry, specializing in sound design, music composition, and audio implementation.My expertise spans across various genres and platforms, where I’ve led the audio direction for multiple games from concept to final release.I’m proficient in using industry-standard tools like Wwise, Unity, and Godot, ensuring seamless integration of dynamic, adaptive audio systems that elevate player immersion.From crafting immersive sound effects and original music scores to managing voiceover recording and in-game audio mixing, I excel at shaping the entire audio experience for a game.My technical skills are matched by my leadership abilities—I thrive in collaborating with developers, voice actors, and other creatives to bring a project’s vision to life.With a focus on both creativity and technical precision, I’m dedicated to delivering high-quality audio that enhances gameplay and storytelling.I’m passionate about pushing the boundaries of interactive sound, and I’m always excited to work on innovative projects that challenge me to grow as an Audio Lead.
Contact Me
Email: sanityzer.music@gmail.com
Discord: Sanityzer